What is a pattern?
A pattern is a combination of components that work together to accomplish a function or render a layout. They are often used to solve the same problem consistently. Common examples of patterns are forms, navigation, button sets, etc.
HDS pattern support
We don't currently support patterns, but we have a few on our roadmap. We're also planning to introduce guidelines and best practices around assembling components in a consistent and scalable manner.
If you find yourself building the same pattern often, submit a new pattern request.
Don't hesitate to contact the design system team for best practices and suggestions when building and defining local components and patterns.